Skip to content
Global Central

The Iconic Game Turns 20 – The Plastic Guitar That Connected the Gap Between Rock Fans

It has been two decades since the legendary game debuted in North America, offering players everywhere the opportunity to feel like a rock star. Figuratively speaking, though you'd be hard-pressed telling that anyone who has mastered Free Bird’s four-minute instrumental break in front of an enthusiastic living-room audience.

Developed by the developers, the game gave players a guitar-shaped controller to match on-screen cues moving along the screen synchronized to the music. Every sequence mimicked specific notes, producing the feel of an authentic live show.

The studio had already tried its hand with rhythm games before partnering with the publisher, which was acquired by the gaming giant during the mid-2000s. Together, they established the foundations for a surprising billion-dollar series which made a significant impact on numerous of the artists included, introducing classic groups to a new generation of younger players.

A former executive, ex-chief operating officer from the developer, recalls the initial financial challenges of licensing the songs – even though initial releases primarily featured cover versions.

“We reproduced all the music because the cost prohibitive,” he explains. “Even with the necessary permissions alone, it proved extremely difficult. We couldn’t get acts such as the Who – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. But once Guitar Hero became a hit, album purchases airtime increased, all artists desired to participate.”

He continues: “One of the remarkable aspects was the number of parents got in touch and thanked us for exposing their children to the songs they adored. It evolved into an intergenerational thing.”

Classic Rock Finds a New Audience

Northern Irish blues-rock band one featured act had Never Too Late on the 2008 game the popular installment. Guitarist the artist remembers how the series brought classic rock back into vogue: “The game offered a bigger, younger audience. Generally this had been seen as music that was past it, however when it was included in the title and teenagers were finding it, abruptly it was cool. That legitimised it, and got rid of the ‘dad rock’ label. It provided our catalog renewed popularity.”

In 2008, the band's first record remained unreleased stateside, so the game served as a primary platform of discovery for the group as they went on a North American tour supporting the rock giants. “The roadies had on the song during travel, and some of them knew us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles and Lasting Influence

Music's heavyweight names quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in specialized game editions centered around their music collections and related stories, visuals and legendary status. In the case of, the Aerosmith edition, reportedly to have made the band more money compared to their records. It sold more than half a million units upon release, and sales of Aerosmith’s music rose of up to 40% at a time as the industry faced decline.

Guitar Hero continues to inspire quick-handed fanaticism among its fans. Recently, an online personality completed a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song popularized through the game – using a fan-made version, a freeware game with similar mechanics but an array of personalization features. This track is challenging enough on the hardest setting, let alone performed at increased tempo while hitting a single one of the thousands of cues. They claimed requiring nine months of practice.

“Guitar Hero offers a, fantasy thing. Just as with other games, that doesn’t mean you should use a real gun and go to war,” says musician the artist.

The band had already completed a profitable run before their hit appeared in the third game, but Li says it turned them into widely recognized. “I remember our distributors calling to tell me that we were records were moving like crazy,” he says. “It exploded on the subsequent tour, and we performed just before the headliners on the Mayhem festival.”

Indeed, the band's visibility via the game was so immense that it threatened to eclipsing everything else accomplishments. Last year, the track featured in a trailer for a major film. “Previously I thought otherwise, but I’ve made peace with it,” Li says. “If you only hear a single track, it’s totally cool – each person has a unique path in music and I’m glad we’ve been part in fans' experiences”.

Enduring Legacy of a Iconic Controller

The best marketing, be it for automobiles, clothes or games, extends beyond than selling something – it evokes a desire. Was the game able to harness this? “Precisely what we were aiming to achieve,” he confirms. “The excitement of performing as a music icon in the spotlight. Since the beginning, the creators felt that humans have a natural urge to make music, and they wanted to leverage innovation to allow people to do it”.

The majority of Guitar Hero games came out over a mere five-year period from 2005 to 2010, featuring spin-offs such as the DJ version, complete with a turntable controller, and Band Hero. Subsequently, corporate focus on peripherals waned, aside from a brief comeback several years later.

Titles like Clone Hero and Fortnite Festival have kept the scene alive, and there’s expectations of a new product from the founders on the way. A new studio has entered production on their first music game. Original co-founders are participating in advisory roles. Is the world ready to embrace a new entry following Guitar Hero?

“We thought such titles could be similar to sports games where you can releases,” he remarks. “With abundant new music it could remain evergreen, so I’ve always been optimistic. There’s no reason why it can’t continue with new generations.”

By

Cameron Hall

An economist and writer specializing in international trade and monetary policy, with over a decade of experience in global finance.

Global Central

Type to search articles.